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MochiEngine
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All data needed to represent a set of animations for a sprite. It mostly contains a list of frames contained in the spritesheet and the metadata of the animations, which references the indexes. More...
#include <AnimationData.h>
Public Attributes | |
| std::filesystem::path | TexturePath |
| Vector2f | Size |
| std::vector< FrameData > | Frames |
| std::unordered_map< std::string, FrameTag > | Animations |
All data needed to represent a set of animations for a sprite. It mostly contains a list of frames contained in the spritesheet and the metadata of the animations, which references the indexes.